AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in the US - Q2 2022
Discover how the top 5 adventure games performed on Android in the United States during Q2 2022, with insights on weekly downloads, revenue, and active users.
In Q2 2022, the adventure gaming category on Android in the United States showcased diverse performance trends among the top 5 games. Below is a detailed analysis of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Dislyte experienced significant revenue growth, peaking at approximately $1.4M in mid-May. Weekly downloads surged initially, reaching around 257K in early May, but gradually declined to about 8.5K by the end of June. Active users followed a similar pattern, starting at roughly 25K in early May and climbing to a peak of around 167K before tapering off to approximately 79K.
Ni no Kuni: Cross Worlds saw impressive revenue figures, beginning with $731K in its launch week and peaking at around $1.4M by the end of May. Downloads began strong with about 289K in the first week, but decreased to approximately 8.2K by the end of June. Active users also showed a downward trajectory, starting at about 197K and reducing to around 32K by the end of the quarter.
Genshin Impact maintained robust revenue, with a notable peak of around $2.3M in late March and a subsequent peak of $1.4M at the end of May. Downloads remained steady throughout the quarter, fluctuating between 21K and 31K. Active users showed consistency, starting at approximately 421K and remaining stable around 364K by the end of June.
Super Mario Run displayed consistent revenue, averaging around $3.8K weekly. Downloads varied slightly, with a peak of around 29.6K in late March and settling near 20.2K by the end of June. Active users showed a gradual decline, starting at about 133K and decreasing to around 112K.
Wugy Tower: Hero Castle War had a steady increase in downloads, peaking at approximately 38.5K in late May before declining to around 20.8K by the end of June. Active users followed a similar trend, reaching a peak of about 48.5K in late May and decreasing to around 28.9K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.